how do YOU speed up breaks?
Posted: Thu Mar 31, 2005 12:18 pm
i'm trying to find more efficient ways to make my breaks usable in tracks the way i want them and was wondering for everybody that uses speeded up breaks in their tracks, how do you go about it?
i always just cut breaks into individual hits and sequence them that way, the problem is they don't line up the way i want because the original break is much much slower than what i'm sequencing the individual hits with, so there's like NO "swing" or natural feeling or continuity between the hits, i want to make it sound more cohesive like just a drummer playing fucking crazy shit the way i'm telling him to play it as a very fast tempo, it sounds ok the way i have it now but when i speed a break up to a higher bpm, know what the bpm is and set the track to that bpm, and THEN cut it up into individual hits i get exactly what i'm looking for and the individual hits flow together with the same "swing" as on the original un-cut up break, only i get to control every aspect of how the break is played, which is what i want.
the problem is the methods i've used to speed up breaks suck, i've used the beat munger in my emu e4xt, which can work if you're not speeding it up too much from the original, but as soon as you speed it up more than like 20 or 30 bpm from the original it all goes to shit and inserts ghost hits where you need full hits and such, in an effort to preserve the pitch of the hits, but i don't give a fuck about the pitch of the hits and in fact would prefer they pitch up and down to match bpm's (turntable style) only (to maximize workflow and minimize bullshit slaving over breaks) i would really like to be able to speed up and slow down according to actual bpm numbers, so i could just match 5 or 6 different breaks bpm's by bpm number, then cut them into individual hits, then sequence them and seemlessly switch between breaks by individual hits.
listening to a lot of break heavy shit like vsnares i assume there has to be some more efficient way to deal with breaks that i just haven't figured out yet, as with the ammount of breaks and tweaking he does to breaks i really don't think he could release as much music as he does like that without having some more efficient workflow for the breaks.
i also notice pretty much everyone who uses sped up breaks's breaks are also pitched up leading me to believe there's a better method for speeding them up i just don't know about, as i doubt they use the shitty beat munger/"preserve pitch" shit to speed it up to a bpm and THEN just pitch it up, as that would be stupid, i imagine somewhere out there there's a tool to speed up breaks without trying to preserve pitch so all the hits stay constant (no ghost hits) and i hope to god there's a way to set it by bpm.
so, on this subject and trying to figure out how people do it, how do you specificly go about speeding up breaks/getting other breaks of different bpm's to go with the breaks you're already using/etc.?
i always just cut breaks into individual hits and sequence them that way, the problem is they don't line up the way i want because the original break is much much slower than what i'm sequencing the individual hits with, so there's like NO "swing" or natural feeling or continuity between the hits, i want to make it sound more cohesive like just a drummer playing fucking crazy shit the way i'm telling him to play it as a very fast tempo, it sounds ok the way i have it now but when i speed a break up to a higher bpm, know what the bpm is and set the track to that bpm, and THEN cut it up into individual hits i get exactly what i'm looking for and the individual hits flow together with the same "swing" as on the original un-cut up break, only i get to control every aspect of how the break is played, which is what i want.
the problem is the methods i've used to speed up breaks suck, i've used the beat munger in my emu e4xt, which can work if you're not speeding it up too much from the original, but as soon as you speed it up more than like 20 or 30 bpm from the original it all goes to shit and inserts ghost hits where you need full hits and such, in an effort to preserve the pitch of the hits, but i don't give a fuck about the pitch of the hits and in fact would prefer they pitch up and down to match bpm's (turntable style) only (to maximize workflow and minimize bullshit slaving over breaks) i would really like to be able to speed up and slow down according to actual bpm numbers, so i could just match 5 or 6 different breaks bpm's by bpm number, then cut them into individual hits, then sequence them and seemlessly switch between breaks by individual hits.
listening to a lot of break heavy shit like vsnares i assume there has to be some more efficient way to deal with breaks that i just haven't figured out yet, as with the ammount of breaks and tweaking he does to breaks i really don't think he could release as much music as he does like that without having some more efficient workflow for the breaks.
i also notice pretty much everyone who uses sped up breaks's breaks are also pitched up leading me to believe there's a better method for speeding them up i just don't know about, as i doubt they use the shitty beat munger/"preserve pitch" shit to speed it up to a bpm and THEN just pitch it up, as that would be stupid, i imagine somewhere out there there's a tool to speed up breaks without trying to preserve pitch so all the hits stay constant (no ghost hits) and i hope to god there's a way to set it by bpm.
so, on this subject and trying to figure out how people do it, how do you specificly go about speeding up breaks/getting other breaks of different bpm's to go with the breaks you're already using/etc.?