Page 1 of 1

how do YOU speed up breaks?

PostPosted: Thu Mar 31, 2005 12:18 pm
by aeser
i'm trying to find more efficient ways to make my breaks usable in tracks the way i want them and was wondering for everybody that uses speeded up breaks in their tracks, how do you go about it?

i always just cut breaks into individual hits and sequence them that way, the problem is they don't line up the way i want because the original break is much much slower than what i'm sequencing the individual hits with, so there's like NO "swing" or natural feeling or continuity between the hits, i want to make it sound more cohesive like just a drummer playing fucking crazy shit the way i'm telling him to play it as a very fast tempo, it sounds ok the way i have it now but when i speed a break up to a higher bpm, know what the bpm is and set the track to that bpm, and THEN cut it up into individual hits i get exactly what i'm looking for and the individual hits flow together with the same "swing" as on the original un-cut up break, only i get to control every aspect of how the break is played, which is what i want.

the problem is the methods i've used to speed up breaks suck, i've used the beat munger in my emu e4xt, which can work if you're not speeding it up too much from the original, but as soon as you speed it up more than like 20 or 30 bpm from the original it all goes to shit and inserts ghost hits where you need full hits and such, in an effort to preserve the pitch of the hits, but i don't give a fuck about the pitch of the hits and in fact would prefer they pitch up and down to match bpm's (turntable style) only (to maximize workflow and minimize bullshit slaving over breaks) i would really like to be able to speed up and slow down according to actual bpm numbers, so i could just match 5 or 6 different breaks bpm's by bpm number, then cut them into individual hits, then sequence them and seemlessly switch between breaks by individual hits.

listening to a lot of break heavy shit like vsnares i assume there has to be some more efficient way to deal with breaks that i just haven't figured out yet, as with the ammount of breaks and tweaking he does to breaks i really don't think he could release as much music as he does like that without having some more efficient workflow for the breaks.

i also notice pretty much everyone who uses sped up breaks's breaks are also pitched up leading me to believe there's a better method for speeding them up i just don't know about, as i doubt they use the shitty beat munger/"preserve pitch" shit to speed it up to a bpm and THEN just pitch it up, as that would be stupid, i imagine somewhere out there there's a tool to speed up breaks without trying to preserve pitch so all the hits stay constant (no ghost hits) and i hope to god there's a way to set it by bpm.

so, on this subject and trying to figure out how people do it, how do you specificly go about speeding up breaks/getting other breaks of different bpm's to go with the breaks you're already using/etc.?

PostPosted: Thu Mar 31, 2005 6:07 pm
by et
hi m8

put a full break it to your sampler
have it in sample edit mode
now u should have the sample all over your keyboard
play a note till u find about the right pitch u want {find the rough speed u want u can fix exact in recycle later }
then if u have wavelab or soundlab ect record your sound to pc
then make perfect loop again in wavelab or soundlab
add to recycle chop it up set the speed and send back to sampler
+ u will have the midi file from recycle to edit easyer too
a tip for drums
i got this from a big dog
ok most do drums in time with 16 th usualy but say u take the cymbals
take your snap off on cubase so u can place the sample anywere
then select all your cymbals on 1 track zoom in and move back ever so slightly u can make cymbals swing u can do with other drums too
dont go mental with it trust your ears
u will see this when u chop up breaks ect some times some are not in time
look in your midi file from when u chop up breaks u will see
:slayer:

hope this helps

PostPosted: Fri Apr 01, 2005 5:51 am
by sampleandhold
I chop my breaks into 16ths. If I need to make an adjustment, then I have some room to move a few ticks left or right.

snh

PostPosted: Sat Apr 02, 2005 2:25 am
by Nicholas Frechette
make it swing in cubase with this kind of quantize:

384 ppqn

1--0/96/240/336--the last 2 notes are shifted on the 32th note
2--96/192/336/48
3--192/288/48/144
4--288/0/144/240

bar line 2.2.0

it's visually hard the first time but after a while you get comfortable with it

PostPosted: Sat Apr 09, 2005 6:41 pm
by wrecker13
I still like to chop up my breaks but what I do is take each hit, fade it out then add reverb. It makes the chopped up breaks not sound so choppy.

PostPosted: Sun Apr 10, 2005 1:07 am
by FilthyMcNasty
aye, that's more like it!