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Cubase drum map / E-mu Ultra problem...

PostPosted: Thu Mar 23, 2006 12:56 am
by nephilim
Have an issue I can't quite sort out..

The Cubase manual says that when drum maps are used for drum parts, each 'hit' is supposed to let the sample play out in full..

But- when I use a drum map to control my drum hits in my Ultra, they decay very quickly, chopping the ends off my snares and hi-hats/cymbals very much against my will..

I have tried various cord experiments in the Ultra to override this, but nothing seems to work.

Anyone know how to get around this so my hits decay in full? Thanks!

PostPosted: Thu Mar 23, 2006 5:09 am
by sampleandhold
Why use the drum map? Just program on a normal midi track. There you can adjust the midi note to the lenght you want.

Second.

In order to get the entire snare, if that is what you want and you just have to use the drum map, go into the amp section of each sample, use group edit if you want to do all the drums the same way and adjust the release stage in the amp adsr. Adjust it to 127 (bottom most left value, it should be 20 by default). Just taping the key will make the drum sample play out completely.

However, if you do a drum fill, you will find that all the snares will play the entire lenght, which is not releastic. So setting the emu into single voice would do the trick. I think though, if you do this, you can only play one sound at a time.

So a cord that would control the release value would be applicable here. When you get ready for a drum fill, you could set a cc value and adjust it until it sounds normal.

I use breaks so this issue doesn't come up very much for me. I also don't use the drum map to program my drums.

snh

PostPosted: Thu Mar 23, 2006 6:31 am
by nephilim
I get you, will have to check this out. The reason I have used the drum map in the past is so I can have my different drum parts in the same pattern screen even though they are on different midi channels, though based on the question you answered for me in the other thread I may move towards putting all (or most) of my drums on the same midi channel/preset for timing reasons. I will have to experiment on this one, I may move to using the normal midi 'piano roll' editor if it does work out better for me to keep my drums on one midi channel.

My ideal goal for the drum map was to link decay to velocity, to get around the drum fill issue you talked about by just lowering velocity on hits I wanted to be quicker/tighter, but I couldn't get it to work through cords.. I found that the note was full decay at default velocity, but cut to no decay with even the slightest decrease in the velocity of the note. It was either on or off, with no gradual decrease in decay as velocity decreased. My cord strategy for this was [ Vel~ : VEnvDcy : 80-100% ].. didn't work though.

Thanks, will keep messing with it if I decide to continue using the drum map.

PostPosted: Fri Mar 24, 2006 4:54 am
by sampleandhold
You might have had better luck using venvrls instead of the decay. But I might mess about with this. It should be gradual. I don't know though, I know I have had some issues with LFO speed where it either slow or fast and no gradual change.

I might play with this a bit too.

snh

PostPosted: Fri Apr 21, 2006 11:56 pm
by geeza
quickest way to sort your prob is to adjust the note length in the cubase drum map. there are columns down LHSide of screen you can expand by dragging the divider, note length is in there. there is also the info bar near top of window, if you select a note it should show info for it, including note length. you can adjust individual note lengths there with mouse clicks, you may have to enable the info bar with a button in the drum editor. you can setup an eos preset specifically for drums including grouping sounds so that say triggering a closed hihat cuts short an open hihat. it's in the manual if you need more! :spliff: