tr808 amen break...
Posted: Fri Apr 18, 2003 6:35 am
well the break is more for a demo then anything. what i have just done, it took me about a half an hour to do, and it should take anyone else that follows what i say about ten to fifteen minutes, maybe less to do.
what i have done, is recreated the tr808 snare and kick on the emu using just the test tones, and a little white noise. this is how you do it:
sample your test tones, or go to the bank with all your test tones sample and get the sine.
load it
now go into sample edit and select cut. what you want to do is cut the wave in the begainning. for best results (really it matters on personal taste) cut the wave at the crest of one of it's cycles. basically were the bell curve is at it's highest. or lowest. whatever.
now after you have done that, you want to copy it. once you have done that you should place the first sine at C1 and the second sine at D1 (humour me on this bit, just this time, also make sure you sampled your sines at 440.0)
origins for the first sine should be set at A3
origins for the second sine should be set at G#3
now go and turn on your tv and unhook your cable, really i mean this. find a station that will not come in at all, nothing but static and white noise. take any recording device, cd burner, md, or hell even your sampler and hook it up to the audio outs on the tv. sample the white noise. do about ten seconds or so, doesn't really matter.
now place your white noise sample with the second sine at D1. you should get a window that pops up and asks you if you want the voices to overlap. you do.
set your origin of white noise to D2
okay now go into preset edit on your first sine, the C1 sine, and go to the adsr amp enevelope screen. set it up like this:
atk1 0 0 atk2 0 100
dcy1 65 0 dcy2 0 0
rls1 20 0 rls2 0 0
now go back to the multimode screen and hit C1... sounds like a kick dosen't it?
now go to the voice edit on the second sine and set up the adsr exactly the same as the kick except for the dcy1 should be 20 0
now go into the voice edit of the whitenoise sample and set up the adsr exactly as the kick except for dcy1 should be 35 0.
in the preset edit window, you should set the second sines fine tune i believe, i forgot this part damnit, so about 28 or 29.
now go into group edit. basically you want to highlight the bit that says g1 all the way down in the preset edit window. you will now make a change that will affect all the samples. i like this feature.
this is what you want to do here.
set the first chord
vel<=ampvol=36%
(i perfer this better then the default setting, seems to change volume better and goes quiter the softer you hit the keys)
then go to the chord were the vel< is suppose to control fenv. i believe that is chord 5. you should set that at
vel<=envdcy=-30%
what that is going to do is shorten the lenght of the sounds the lighter you hit the keys but maintain the current lenght.
what you should end up with is a better sounding example then the one i will attach to this... well i can't seem to find that option. if i can't i will post it on doa so you guys can hear.
and this is how you make your very own tr808 kick and snare.
the toms, just use that second sine with out any white noise. and i believe if you go really high with the sine you can actaully make the cymbals.
i hope you guys dig this, and i hope you guys have fun with it too.
what i have done, is recreated the tr808 snare and kick on the emu using just the test tones, and a little white noise. this is how you do it:
sample your test tones, or go to the bank with all your test tones sample and get the sine.
load it
now go into sample edit and select cut. what you want to do is cut the wave in the begainning. for best results (really it matters on personal taste) cut the wave at the crest of one of it's cycles. basically were the bell curve is at it's highest. or lowest. whatever.
now after you have done that, you want to copy it. once you have done that you should place the first sine at C1 and the second sine at D1 (humour me on this bit, just this time, also make sure you sampled your sines at 440.0)
origins for the first sine should be set at A3
origins for the second sine should be set at G#3
now go and turn on your tv and unhook your cable, really i mean this. find a station that will not come in at all, nothing but static and white noise. take any recording device, cd burner, md, or hell even your sampler and hook it up to the audio outs on the tv. sample the white noise. do about ten seconds or so, doesn't really matter.
now place your white noise sample with the second sine at D1. you should get a window that pops up and asks you if you want the voices to overlap. you do.
set your origin of white noise to D2
okay now go into preset edit on your first sine, the C1 sine, and go to the adsr amp enevelope screen. set it up like this:
atk1 0 0 atk2 0 100
dcy1 65 0 dcy2 0 0
rls1 20 0 rls2 0 0
now go back to the multimode screen and hit C1... sounds like a kick dosen't it?
now go to the voice edit on the second sine and set up the adsr exactly the same as the kick except for the dcy1 should be 20 0
now go into the voice edit of the whitenoise sample and set up the adsr exactly as the kick except for dcy1 should be 35 0.
in the preset edit window, you should set the second sines fine tune i believe, i forgot this part damnit, so about 28 or 29.
now go into group edit. basically you want to highlight the bit that says g1 all the way down in the preset edit window. you will now make a change that will affect all the samples. i like this feature.
this is what you want to do here.
set the first chord
vel<=ampvol=36%
(i perfer this better then the default setting, seems to change volume better and goes quiter the softer you hit the keys)
then go to the chord were the vel< is suppose to control fenv. i believe that is chord 5. you should set that at
vel<=envdcy=-30%
what that is going to do is shorten the lenght of the sounds the lighter you hit the keys but maintain the current lenght.
what you should end up with is a better sounding example then the one i will attach to this... well i can't seem to find that option. if i can't i will post it on doa so you guys can hear.
and this is how you make your very own tr808 kick and snare.
the toms, just use that second sine with out any white noise. and i believe if you go really high with the sine you can actaully make the cymbals.
i hope you guys dig this, and i hope you guys have fun with it too.