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controlling your beats....

PostPosted: Mon Apr 21, 2003 1:15 am
by sampleandhold
well i have some new stuff for you guys to try out. this might just make you own breaks sound better. but perhaps some of you already know about this trick. but i also know there are neophytes on here as well.. here we go.
realy you can set any chord with these...
chord 1:vel<=ampvol=+36%
chord 2:vel<=venvdcy=-50%
chord 3:vel<=fpitch=+100%
or
chord3:vel<=pitch=+4%

you need to set all these chords up to get the "effect" that i am going for.

for the first chord; this is going to of course control your velocity.. i perfer 36 percent because it seems to have a better slope. but really you can set it were you want to. you could very well set it at like 12% for cymbals to bring the other chords out more... i will explain in a bit about that.

for the second chord; what this is going to do is actualy take the decay down, so the lighter you hit the key the smaller the snare, kick, cymbal, and so on become. and if you think about it if you hit a snare lighly the tail of it isn't going to be as long as the tail would be if you it the snare as hard as you can. you can really set this about were you want it to be. i am giving a general idea, you may want a shorter tail or have it bearly affect the decay at all. it is up to you

[b]for the third chord what this chord is going to do is slightly decrease the frequency of the affected percussive instrument. so if you hit the key at full force you will hear the sample as is. if you hit it at half velocity you will here is a few cents down from the orginal. the idea is that it will basicaly synthesize the resonance of the drums. the harder you hit a drum the more resonance is appearant, the more it rings. the idea is that if you tune it down you should get a more conviencing ghost stroke. especially at lower velocity levels. this attribute is also something you can play around with. get it the way you want it.

i do have an audio sample that i can send to those that are interested in hearing what kind of sound this produces. i will at some point get a disk that will actualy save my stupid tr808 right so i can send that along to those who are interested tonight.. for the second time, dammit.

i hope that you guys like this trick and i hope it impoves on your drums and makes your breaks, original breaks sound nicer.

one last thing before i leave this thread...

try setting your mod or pitch wheel to control the vendcy. you can actually cut the drums or whatever completely out or get really small hits form doing this. you could perhaps take it, start a drum loop, with really small hits and slowly release the pitch well so that when it finally rests you get the intire sample... give it a try.





PostPosted: Tue Apr 22, 2003 5:11 pm
by madmax
another way to help kits mimic natural drums is to make a cord that opens a lowpass filter the harder you hit the key. The sound will then be brighter (have more snap) when you have harder hits. If you keep it subtle, this can work well.

PostPosted: Wed Apr 23, 2003 7:06 am
by sampleandhold
yeah the filters are good to use too. i typically do my drum rolls and fills with a low pass filter too. oh and i will give that filtering idea a try too on the drums. so set the chord at what... 4 percent:) i will work it and see what kind of sound i can get too.

too bad that you really can't automate the q of a filter, like you can with the filters frequency...

unless of course you have an idea short of: cut you sample up into tiny pieces and play each piece in secetion...
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PostPosted: Wed Apr 23, 2003 8:26 am
by nads
Would you guys do much pre-processing of the samples b4 you dump them to the sampler. I know the envelope can be set up as a gate of sorts or would you set up the kit and compress on the way back into your sequencer??? By this i mean bypassing the compressor on the E-MU itself and using an external comp. to get the drums sitting right. i generally try to get the sounds nice and punchy b4 I dump them to the sampler but am wondering whether to recompress etc on the way back into Cubase...I suppose it is a matter of taste and evaluation as to how the kit sits prior to re-recording the samples output....

PostPosted: Wed Apr 23, 2003 2:57 pm
by madmax
yeah man, I tend to like "live" compression (sending the signal through an analouge compressor on its way to the mixing board so that each hit is slightly different). The digital compressor in the EMU is complete crap.

The only problem is I only have one compressor (this is going to change reals soon as my cash flow is much healthier now) so I can only run 2 "live" mono channels so I usually have to send the sound to the EMU pre-compressed. I don't like the reverb in the EMU too much either so anything that needs reverb either goes through the Fireworx and get resampled or, if ambient, goes to the computer as audio. :shock: <nerd

PostPosted: Sat Apr 26, 2003 1:09 pm
by nads
Yeah and any EQ-ing you do in the sampler will have a direct affect on the way the compressor behaves. The compressor in the sampler is only applied to a sample under sample edit so you cannot hear your tweaks in real time or relative to the rest of the mix. I use a Soundscape Mixtreme card(x3), which has an onboard DSP for EQ, Compression, Reverb etc so in effect I have a virtual mixer (much like the RME and others). All three cards are linked so I have 24 mono inputs and outputs via the D/A boxes. each card has a 80MHz Motorola DSP (80MHz was alot 4 years ago) and the cards can be linked to share the load of the Native effects. Just need more outs on my E-6400. Anyone know of a Platinum going cheap???

PostPosted: Sat Apr 26, 2003 2:21 pm
by mtthwwllm
heres a platinum going for 1500 USD


http://www.harmony-central.com/cgi-bin/ ... &buyerzip=