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drum sample questions (newbie needs help)

PostPosted: Tue May 17, 2005 2:11 pm
by Hyde
Hello everybody,
I've just received my 6400Ultra and with help of this forum I managed the first problems. But now I have some questions:
I'm using my emu as a electronic drum trigger sound source. I play electric drum pads and convert the signals with an alesis dm5 to midi signals.
The problem is everytime I hit a pad the sample is cut off. So I have no change of playing longer samples with it (for example long cymbal sounds;they just stop after a short time)
What can I do?!? Are there any settings that a sample is playing its whole length just after one single hit with keyboard or drum-pad?
I'm really distressed because of this :cry:

I also want to control drum-loops with my drum pads. For example:
I hit the pad once->the loop starts.
After hiting the pad a second time the loop has to stop. Is this possible?

I have an idea for drum modulation-maybe you could help me with this:
I want to know if it's possible to set more loop start and end points in one single sample. These "loops" should be played after each other (after release the next loop should be selected).
The idea is to have for example one sample with 4different snare sounds.
First hit->snare sound 1
second hit->snare sound2
third hit -> ...
So the snare sound changes with every single hit.
For this idea I also tried to use velocity corssfades,but the problem is to hit the pad with the correct velocity to start the correct sample.
Maybe you have some different ideas with the same effect...

Thanks for your help!!!

ps: sorry for my bad english ;-)

Re: drum sample questions (newbie needs help)

PostPosted: Thu May 19, 2005 12:54 am
by dugawug
Hyde wrote:The problem is everytime I hit a pad the sample is cut off. So I have no change of playing longer samples with it (for example long cymbal sounds;they just stop after a short time)

Hyde, most likely, you need to adjust the settings in the Amplitude Envelope under the voice menu for each long sustaining drum. if you go in and set Atk2, Dcy2, and Rls2 all to 0 for rate and 100% for level (leave Atk1 at 0/100%), you should get any samples to play back at full length after a short, drum type of triggering. (if these settings don't work, play around with it...the idea is you need to open up the envelope to allow for more decay/release)

when i used to program one hit drums to also play back via drum triggers, i'd usually keep a template program stored where all the voices had these settings already in there. for example, i'd have every voice's Amp envelope opened all the way up like mentioned above. i did find from time to time that some drums needed the tails cut off so i'd actually go in and close the envelope up a little to get the correct length of sustain for that particular drum. but in most cases, you'll be ok with a fully open envelope. experiment, but this is probably where your problem lies.


Hyde wrote:I also want to control drum-loops with my drum pads. For example:
I hit the pad once->the loop starts.
After hiting the pad a second time the loop has to stop. Is this possible?


It must be, but I've never done it. Am I wrong, or would you have to somehow use the Emu's internal sequencer?
my friend did this with the Roland V-drum brain and it has settings to you can use certain triggers to start and stop a loop...but that was i guess coming from it's own internal sequencer.

PostPosted: Thu May 19, 2005 3:53 am
by sampleandhold
The loop triggering. Super easy. You sample you break. You set up a loop point in the sample edit window. You know, you go into the part that has all the tools. I think it is F2, it says loop. You set your loop points so that the break just loops and loops when you press the button. Then you go into... Man, I can't remember, I think it is some where in the voice edit screen. What you need to look for is an option that is called "Latch." If you set that to "On" if I remember correctly, the sample will play continuously after you hit the trigger. Then when you hit it again, it will stop.

Nothing to do with the internal seq.

I will get more specific here in a moment since I will be near my emu in a little while, unless someone beats me to it.

snh

PostPosted: Thu May 19, 2005 3:34 pm
by info
sampleandhold wrote: I think it is some where in the voice edit screen. What you need to look for is an option that is called "Latch." If you set that to "On" if I remember correctly, the sample will play continuously after you hit the trigger. Then when you hit it again, it will stop.

Nothing to do with the internal seq.

snh


Yes Latch is the the voice tuning section. While latch can be specified at the voice level, it is actaully promoted globally to all voices firing simultaneously on the same midi channel of the latched voice. This means if you are triggering more than one voice on say midi channel 1, and at least one of those voices has the latched parameter on, all voices will be latched.

PostPosted: Thu May 19, 2005 7:19 pm
by Hyde
Thanks for all this help! I'm gonna try this out. If I have more question I will let you know :grin:
Thanks

PostPosted: Sat May 28, 2005 1:52 pm
by volltreffer
What I did with my XL-7 (which in fact is a EOS machine) is to use two cords, both the key random, one going to the pith, one to the volume. Adjusted the amount and layered a second (other) drum sound. Sounded quite realistic...

aXel