creating template

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creating template

Postby blackshrek66 » Fri Jun 03, 2005 12:25 pm

hi
Im new to this forum and am not sure if i should be posting this on her but i hope some one can help me.
im trying to get into DnB, i have just started.
i have an emu 5000 samplerand was wondering how every body uses their sampler for their music, how would you creat templates for drum.ok maybe im not explaining myself, i was told that most people who are programming for DnB cut their breaks up then map themin their sampler, how is this done and how does any body else map their breaks.
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Postby et » Fri Jun 03, 2005 4:17 pm

hi welcome

have u got recycle is your pc conected by scsi to the emu ?
use recycle to chop up the break { move the sens bar ]
start with a easy break
then create a new preset on emu
then send loop from recycle to sampler u will see the option under sampler in recycle

transmit and save midi file
then load midi file in to your pc sequencer and set midi channel for your preset and away u go
u should have the loop chopped up and lined up on the keys :)
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Postby sampleandhold » Sat Jun 04, 2005 7:32 pm

I cut my breaks up by hand. I perfer this for two reasons. 1.) I don't trust programs to chop the break up properly (just my little issue) and 2.) I feel I really become apart of the break. I learn every millisecond of the break, hear all the little changes and variations.

This is what I do (mind you, I have a 101 key keyboard attacted to my sampler via dwam): I sample the break. Set it up to probably voice 1. Then what I do is I move the start indicator and move that a 16th in. Play the keyboard about 2 octaves below the original. If I can't hear a zero crossing miss that low, I sure as hell wont hear it at the orginal or pitched up varitions later on. (just incase you don't know. A missed zero crossing is where the wave form was cut above or below 0. It makes a click or a pop, actually adds overtones to the sample. If you cut at 0, you hear nothing.) I then copy the clip board to the next available voice and then set the mapping as I go along. I copy each voice in the preset and just adjust the origins and high and low. I repeat the process over and over, about 60 to 80 times, depending on lenght of the break, and then I am done.

Oh and sometimes I will stop and resequence the break in it's original form about 5 to 10 bpms faster and listen. If I hear no gaps, that means I am cutting the beat pretty accurately. If you try resequencing at the exact pitch, you will, more then likely hear gaps and such. Just can't be done. Humans play funny.

Because I can type so fast, and cutting breaks really is a practice in reputation, you can become extremely quick at it. I can cut a 60 piece break up in about 15 minutes or so.

But do it any way you like.

snh
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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Postby Samplecraze » Wed Jun 08, 2005 8:54 am

Generally, I will create a GM drum template, as this is what Emu require, and assign all the notes to default.
This way I have a mapped template that will conform to the notes correctly, so a C1 is a C1 on the template, as opposed to a sample at C4 then having to be replaced to C1.

As ET has pointed out, I will use recycle and dump all the 'chops' or splices sequentially into the Emu. Then tweak away for precision and dynamics.

Recycle is not a bad tool at all, and the same can be said for Phatmatik Pro. You have total control over where to put splice points and additional control over key, timestretching, pitching, tailing etc..

This saves acres of work within the sampler and all you need to think about is getting it right at the source, then simply dump the content into the sampler and it will 'place' all the splices exactly where your template states it should.

Creating templates for sifferent dynamics is the time saving way of doing things.

This way you can call up a GM drum template, a multi voice pad template, an efx template etc..

BUT, each to his own, and everyone has their own methodology.
If it works, do it.
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