how to do stuttery vocal mash ups

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how to do stuttery vocal mash ups

Postby aeser » Fri Jul 09, 2004 2:26 am

i wanted to figure out how to do those vocal mangle things that producers like squarepusher and hrvatski and venetian snares and the like are so fond of doing, this guy on another board explained how i would accomplish this but said i'd have to find the sample position or sample start knob, but i'm not sure how to do this with my e4xt ultra. this is what the kid sayd, can anyone clarify how to make this happen with my e4xt?:

"1. ok. let's say you have a sample that says "We Are The Music Makers". now, let's say the sample is assigned to C3 on your sampler. So, every time you strike C3, the sample triggers right? Further, if you set the release on the ADSR envelope on your sampler to zero, the sample will only trigger for as long as you hold down C3. keep this configuration and move to step two.

2. now, most samplers have a "sample start" or "sample position" knob. if you hit the C3 key repeatedly while turning this knob, your sample will start from a different position each time, further along into the sample's duration. For example, turn it a little bit and the sample will trigger as "E Are The Music Makers." Turn the knob a little more, and the sample will trigger as "Are The Music Makers", and so on. Once you've got this down, move to three.

3. ok, in your piano roll view, set the resolution/quantize/snap-to to 1/64. now, manually draw in one measure's worth of 1/64th notes, uninterrupted, with no spaces in between on the note C3 (in a midi track which you have previously assigned to your sampler as configured above). got it? it should look like this: - - - - - - - - - - - - - - - - - - -, etc. ok, now each of those little notes will trigger the very first 1/64th of your sample (most likely sounding like "Wuh" because it's the beginning of the "we" in "We Are The Music Makers").

4. here's the tricky part: if you automate your "sample position" knob to increase in value corressponding to the position of your 1 measure of 1/64th notes on C3, your sample will play back with a stuttered or time-stretched sounding effect.

This is what you're looking for. it's really tedious, but worth it. that's how you "cut up" vocals with complete control. buffer override and similar plugins just similulate this, but their not as good because the don't offer the complete control and the possibility for infinite variations. "
aeser
 
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Postby drayon » Fri Jul 09, 2004 9:33 am

yeah in the EMU just assign the Sample Start to the modwheel or some other (any) controller, amount can be say 100%. Now all u do is like the guy said, draw in your sequencers key edit or matrix edit 64th note lengths for like 2 bars. The draw in some controller data so it ramps up. Whats gona happen when ya hit play in the sequencer is all them small notes is triggered real fast and the sample start point is gona move along with the triggering of the fast notes. so the sample 'In my head' is gona play like dis :


iiiiiiiiiinnnnnnnnnnmmmmmmmmmmyyyyyyyyyyyyhhhhhhhhhhhheeeeeeeeeeeaaaaaaaaaddddddddd

just like time stretch but without the artifacts. Note that is if the controller data is drawn like a ramp goin up. Ramp down an the sample will do the same in reverse. Of course u can draw the controller data anyway u please to create a different effect.
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Postby aeser » Fri Jul 09, 2004 6:04 pm

not to be a dummy but how do i assign the sample start?
aeser
 
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Postby aeser » Fri Jul 09, 2004 6:32 pm

aeser wrote:not to be a dummy but how do i assign the sample start?


nevermind, i found it. i'm going to have a ball with this.
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Postby sampleandhold » Sat Jul 10, 2004 3:22 am

some times though, you will get artifacts that sound like missed zero crossings (clicks).

you can fix this by uping the release of the samples so they blend together.

there is a post that we have here that describes this tech completely...

snh
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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