by sampleandhold » Tue May 04, 2004 1:49 am
as far as I know; you can not glide between samples in different presets.
~~~~~~~~~~~~~~~~~~~however~~~~~~~~~~~~~~~~~~~~~~~
go into one of your presets. it really wont matter which one. now go to one of the voices. (i have no idea how many voices you have in your presets or what kind of sounds) create a new voice. now change that voice to the voice from the other preset. of course set your origin and high and low notes. i find this to be faster then placing samples after sampling. you get a full range right off the bat, assuming you want that. now set your glide amount and whatever. you now have that sample from preset B in preset A. you should now be able to glide between the two.i guess you could set the two samples next to each other, or further apart. I haven't played too much with glide, and when i do, it only seems to want to go one direction only.
now, lets say you have two different samples, like test tone loops, and you want to glide between the two. bare with me, this is basicauly how i think the sampler would act. i haven't done this myself. from how i see it, you could one of two ways. first senario, provided that the glide doesn't react to placement, in other words. you could split the keyboard, or have the two patches set up where they play the same octaves, just next two each other on the keyboard. these are just two different set ups to get the same thing. you could use these two set ups only if the glide doesn't take the keyboard literally. so if you play patch A at c3, and then play patch B at D3, you should only have a slight bend, instead of an octave bend assuming you set up each patch to have a range of one octave.
but if the glide freaks out on you. i know you can get some strange stuff by programming a patch to only have a few octaves, and after programing your initial sequence you can make another one ontop of it playing the notes that don't have any samples on it and cause the glide to bend all the way up to the note you "haven't" played.
the other idea, if the above doesn't work, is to (and this might be somewhat time consuming) is set up your two patches, but have the patches alternate note for note. C=patch A, at pitch C, C#=patch B, at pitch C, and so on. you would have to write down your set up so you don't get confused on what note you are playing. the way you could do this set up would be to create a voice for each note, so voice one in your preset would be patch A at C or whatever and so on. voice two would be patch B at C and so on.
one other idea that just came to me is this: set up both presets so that they play ontop of each other. voice 1 and 2 would be patch A and B respectively, sharing the same origin and octave range. Now what you would need to do two switch between the two voices would be to either A:) set up a cc to control each voices amplitude. Or B:) set up the velocity controller to play only one of the two patches. have it so if you play a velocity of all 1's (or 0's) you hear only Patch A, and if you play the keys at a velocity of 127 (or 128) you get just Patch B. this might be better of the two choices requiring this if the keyboard splitting fails. you could use any cc and retain amplitude control. But there is a possiblity that you would have to give up amplitude control over the patches themself, and maybe in the worse case senario, i have hear of this happening, you might lose your ability to control volume in the mixer section. i think i have had best results using the mod wheel cc connect to ampvol, with the two voices having modwheel percentaged inverted. this last bit i have tried and i know it does work, but watch your polyphony. you could also perhaps do the cross fade tutorial that ezman has created. that might work even better then my initial idea. anyways
these are the three ideas that i could come up with, i hope they help. and maybe some one has a better solution to this.
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