How do you structure your drum presets?

This is where to post your questions and tips on creating presets and using cords.

Moderators: stu, Ole

Postby phono » Thu Apr 15, 2004 1:07 am

ratty wrote:
Krooz wrote:This is what i do - slightly different to u guys.

All my drums go into one preset assigned to VOICE. (Always midi channel 1 - heard somewhere the timing is tighest on mc1 cos of the way sequencers trigger midi from top to bottom?? Can someone comfirm?)

Then assign kicks to Group 1
Snares Group 2
HH/Shakers Group 3

Then set submix for each group to the relevent out.

Usually ends up going out the adat summat like this

Kick - Main out Panned +64 left (to a mono Channel)
Snares - Sub 1
HH - Sub 2

:thumbs:




How do you set submix for each group? I can't even find submix.

Another thing, how do you get a mono channel to come out of both monitors? When i pan a channel hard left on my emu it comes out panned hard left in logic. Shouldn't it be central in the mix or am i really missing something here?


not tried this but it should be possible to make the logic strip mono, and if not you can always route that to a bus which i know for sure you can set to mono, then you can pan to your hearts content ;)
Image

Image
phono
 
Posts: 93
Joined: Sat Apr 26, 2003 11:58 am
Location: Leet Recordings

Postby Klaseed » Thu Apr 15, 2004 7:31 pm

So madmax, you use diff. MIDI channels for each drum?

I usually lump all my drums in on preset on channel one, and just use multiple MIDI tracks (with the same channel assignment) in Logic to seperate my drums for ease of sequencing.

I was just reading something with Gridlok on DOA, and he said he keeps all his drums panned dead center. That's interesting, I always run my hats/cymbals/shakers in stereo, but maybe there's no need?
"It doesn't work, and neither do we"

WTB: Digital option board for my Ultra :)
Klaseed
 
Posts: 145
Joined: Sat Jul 19, 2003 1:08 am
Location: San Francisco

Postby madmax » Mon Apr 19, 2004 5:28 pm

I usually use different presets for kicks, snare, cyms, breaks, etc cos I have so many copys of each one in a preset.

Take the snare preset for example ... I'll use maybe 2 - 6 different snares for a composite hit. Then I'll copy those layers to make a slightly different hit for the second sound. It'll turn out that I'lll have maybe 14 voices, at least, for just the snare. So I have different presets for simplicities sake. I also use a triton and a 2408 for channels of ambience and "lighter" sounds, which is why I can afford to lose the channels.
madmax
 
Posts: 148
Joined: Mon Apr 14, 2003 8:09 pm
Location: DC, USA

Postby Omen » Sun May 09, 2004 1:48 pm

Hi,

Been reading how u guys do your drum presets.

I like the idear of panning each hit to different o/p's on the emu and using the eq on an outboard mixer. Do you find that you have enough control over the eq compared to eq'ing each hit in cubase.

I only have 4 outs on my emu and my mixer has a 3 band eq with high shelf, low shelf and variable mid.

Im still deciding whether to write my breaks in SX doing all the eq and effects etc, and then chucking the finished break into the emu for that fat sound.

Cheers,
Omen
Omen
 
Posts: 29
Joined: Sat Mar 13, 2004 4:11 pm
Location: Southampton UK

here is something i am just starting to do...

Postby sampleandhold » Sun May 09, 2004 7:38 pm

i am working on a song and i wanted to be able to get reversed drums. but i didn't want to have to go about reprogramming the entire break again on a different track.

what i ended up doing was taking the preset for my break, copying that preset, then copying each hit, reversing each hit and replacing the normal hits, with the reversed hits. so if kick 1 was at c1, then my kick 1 reversed would replace that voice in the new preset. I also found that when you do this, you need to set the first stage release as high as it will go, if not, then the reversing break will not sound as loud as the original.

what i do next is go back and listen to my sequence and start placing bank/patch changes on the sections or hits that i want to reverse, then of course change them back again. works really well.

for those who don't know: i had to copy all those samples because the original preset and the new preset shared the same samples. If i hadn't already tweaked my preset from when i originally loaded it up, i would have just loaded the preset again, and reversed those samples.

this also gives the possiblities of using your break and having multiple filters, not that you could use the filters all at once, just if you wanted to low pass your drums, then at the point the lpf is completely open, you could switch and keep going with a high pass filter.

oh, and just incase some one else wants to do this... i chopped my breaks into 16th pieces. I am afraid that if you are using chops that are not that small, or you have irregular sizes, you may not get the reverse sound you want. for example, if you have a kick that is an 8th note (the kick and it's tail, most likely doubled with a cymbal) and you reverse that you will get the cymbal first then the kick. if you cut that hit in half, and reverse each hit, you will get the kick first, then the cymbal. the way it was suppose to be... unless you want to do it the other way...
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
sampleandhold
 
Posts: 581
Joined: Tue Apr 15, 2003 4:38 am

Postby Omen » Tue May 11, 2004 10:28 pm

Anybody?
Omen
 
Posts: 29
Joined: Sat Mar 13, 2004 4:11 pm
Location: Southampton UK

Postby madmax » Wed May 12, 2004 4:21 pm

Omen wrote:Anybody?


Either way can yield great results. Find what werks best for you. You may find that you do it differently in different situations.
madmax
 
Posts: 148
Joined: Mon Apr 14, 2003 8:09 pm
Location: DC, USA

Postby Jesta » Mon Feb 28, 2005 9:47 pm

the way i have been doing it is to make a break in my computer then bounce down to audio and recycle then put in the sampler and play out of there...
tend not to do it very often (only to utilise my 16 outs on the emu) as my beats for dnb usually consist of one main beat(kick hats snare) qwith various backing breaks processed so they jsut add character, and at least 2 types of percusion... i'm always having to tweak shit within a track so i dont even know how the whole beat will sound till im nearly finished...


wicked site btw :mrgreen: been reading it since i got my emu a couple of months ago so i thought i might aswell contribute now :grin:
Jesta
 
Posts: 3
Joined: Mon Feb 28, 2005 8:40 pm
Location: London

Previous

Return to EOS: The Lab