reese...

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reese...

Postby sampleandhold » Sun Jul 06, 2003 2:33 am

another reason to sample all of your test tones....

i have been seeing talk about what the reese bass line actually is lately and decided that i would give it ago.

this is what i did:

sampled two sawtooth wave forms from the tone section on the emu... placed both so that they would overlap each other... the two will play together when you hit a key on your controller. make sure they have a good clean loop, you should be able to find that in the voice edit screen, under the tool1 button. okay, then on one wave i set the ctune to +1 and the ftune to +20. i have all my test tones sample at 440 hz, that is A4, and i have the orgins of course set at A4. after setting one of the waves with that tuning configuration you should get something that sounds like what i have in the download section... if you can't hear anything then tell me so i can try again. or you can go to doa and find my thread: emu reese. the file is there, i tested it and it works there....


http://www.emusonacid.co.uk/upload/

the file that says.. my version of the reese... it should be an mp3.. i guess we will see if it works at all.

also you can detune more so to get an even more of that modulating sound.. mine is only about a detune of a minor second... and now in retrospec i think i could perhaps did maybe more of a second detuning.. mess around with it and i am sure you can get a reese that sounds good to you... also i wonder if the normalizing i did to this may have flatten out the reese... anyway...
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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i create my own own on a virus....but....

Postby blaze » Sun Jul 06, 2003 9:59 am

on my virus i need to use all three oscillators with only the third being detuned...give it a go might work better?
if i only use two saws and detune i get no modulating effect,but plenty when i use a third.not sure why this would be....surely synthesis should be same on different synthesizers?
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Postby sampleandhold » Sun Jul 06, 2003 5:57 pm

yeah.. i am going to do that.. i was actually going to redo the sound and take one of the saws and turn the volume down... what that should do is make the crests and troughs more audiable... see what happens if you have two saws going at the same rate you are creating a sum, and there for their amplitudes are magnifide, but if you set the third right, you should get it in line with some of the downward movement, so both are going down at the same time, magnifying the trough, creating a deeper sweep while leaving the crest some what normal. i made that sound in about 2 minutes...

i am going to play with this a little and see what i can come up with... i will post a better version in a few hours, i hope
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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Postby mikee_j » Mon Jul 07, 2003 1:06 pm

sampling test tones is the way foward!!! thanks to samplehold for these tips, been making wicked basslines since he told me to use test tones!!! :slayer: :slayer: :slayer:
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Postby MindMech » Mon Jul 07, 2003 3:36 pm

Speaking of sampling test tones, does it piss anyone else off that there is a tone generator built in but no way to wire it directly to a patch? Yes, it's a sampler, but it could be a full-blown sequencer if only we could make that very simple little connection between the tones and the sample engine. No need to sample them onto a foreign recorder and loop 'em.. They're all right there.... That would definitely blow the sampler over the top.
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Postby sampleandhold » Mon Jul 07, 2003 4:21 pm

yeah, it would actually be really cool if you could just select what tones you wanted, instead of sampling them then looping them... that would make the sampler into a sampling... virtural analog synth... i guess.

but i would think that emu had no intention of anyone using the sampler quite like that, sampling test tones and creating sounds from scratch... i think they figured people would rather just get sound discs and use those instead... but i feel kind of limited using those, and cheap kind of... you know i want to be able to say, "i made this song... and all the sounds from scratch too" you know....
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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Postby rippin snare » Mon Jul 21, 2003 12:57 pm

the idea of having a useable waveform section in the sampler like a synth was done exactly as so in the Kurzweil K2500 samplers. It is what really made them stand apart from the others when they were around.
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Postby sampleandhold » Tue Jul 22, 2003 3:27 am

yeah...

i think i remember seeing those kurzwiel when i was younger. they looked like the emus right? or maybe i am thinking of a different one. i know they had discs that were like the sound discs we can get for the emu but they cost like a thousand dollars or something... maybe the guy who had it was full of it...
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Re: reese...

Postby geode » Tue Jul 22, 2003 3:56 pm

sampleandhold wrote:another reason to sample all of your test tones....

i have been seeing talk about what the reese bass line actually is ...


Excuse me, what's 'the reese bass line' ?
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Postby sampleandhold » Tue Jul 22, 2003 5:25 pm

it is a patch. like a moog lead is a patch. a reese is a type of bass line that if you listen to drum and bass i am sure you have heard it. what it is, is a detune saw, you take two saws and detune them a little. my example isn't all that good. but you can find samples of the patch on doa just the same.

the sound you end up getting is a kind of buzzing grimey sound, that pulsates. the pulsing comes from the detuned waves. when something is out of tune there is a "beat". that is how you know if you tuned an instrument correctly.

try it out, take your test tones sample the saws, make sure you loop them, and then detune one off a little, then go low on the keyboard and you will hear a reese type sound. hell you could even low pass the sound a little and get perhaps a more authentic sound.
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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