List of Sources and Destinations (descriptions, examples)

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List of Sources and Destinations (descriptions, examples)

Postby recipher » Fri Oct 17, 2003 8:14 am

Guys, these are the ones that are still needed and then this will be pretty much finished. :thumbs:

Definitions AND examples needed

Sources

Ft(1-2)FF, MidVI , MidPn, Thumb, ThmFF

Destinations

KeySust, 'CrhsITD, AmpPan, AmpXfd, SndMain

Just examples needed

Sources

XfdRnd, RlsVel, KeyGld, Pink, Lag(0-1), inLag(0-1), Sum, Abs, Diode, FlipFlop, Quanti, Gain4X

Destinations

Glide, SRetrig, Lfo(1-2)Trg, Lag(0-1)in, Sum, Abs, Diode, FlipFlop, Quantize, Gain4X
Last edited by recipher on Mon Jan 05, 2004 10:11 pm, edited 1 time in total.
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Postby recipher » Fri Oct 17, 2003 8:24 am

Sources

XfdRnd -Crossfade Random- Function generates the same random value for all layers in a preset. This source is designed to be used for cross-fading layers, although you may find other uses. EX. ??

Key (+,~) -Key Follow- Destination will change with what key is played, highest to lowest note or vice versa. EX. Use on cutoff to open/close a filter as you play up and down the keys.

Vel (+,~,<) -Velocity- "Speed" of the sound, how hard the key/note gets played. EX. Generally used to control AmpVol and FilFreq to brighten the sound as a key is played harder.

RlsVel -Release Velocity- "Speed" of the release, how fast it is released. EX. ??

Gate - A gate is a switch that turns off the audio when it goes below a defined threshold. EX. Set Gate to Pitch 50%. Now set RLS1 release time to 90 or something high. When you press the key it plays the sample at an offset pitch of 50% however returns to the normal pitch when you release. Try with filter frequency etc.

PitWl -Pitch Wheel- Wheel normally found on the right hand side of keyboards for controlling pitch.

ModWl -Modulation Wheel- Wheel normally found on the right hand side of keyboards for controlling modulation. EX. Use to modulate LFO rate.

Press - Pressure - The Channel Pressure message conveys the amount of overall (average) pressure on the keys at a given point, somewhat like aftertouch. Depends on the keyboard / controller used. EX. Use pressure to control the FilFreq.

Pedal - Midi controller like the hihat pedal on an electronic drum kit - standard midi cc number 4. EX. Use to open and close a filter like a square wave.

Midi(A-L) - freely assignable MIDI controllers, assigned in Master->MIDI->Cntrls2. EX. Use with an external controller, allows you to use knobs to control your Emu.

FtSw(1-2) -Foot Switch- Changes a parameter when the switch is pressed like a pulse wave. EX. ??

Ft(1-2)FF -Foot Switch Flip-Flop-

MidVI -Midi Volume (Contr. 7)-

MidPn -Midi Pan (Contr. 10)-

Thumb - Only for use with the thumb controller on the E4K. EX. ??

ThmFF - Flip flop version of thumb. EX. ??

KeyGld -Key Glide- A smoothly changing control source based on the glide rate and the interval between the last two notes played. EX. ??

VEnv (+,<) -Volume Envelope- A shape that changes volume frequencies as a function of time.

FEnv (+,~,<) -Filter Envelope- A shape that changes filter frequencies as a function of time.

AEnv (+,~,<) -Aux Envelope- 2 per voice, auxilary envelopes change destinations as a function of time. Found in Voice Edit->LFO/AUX->Next->Next.

Lfo(1-2) (+,~) -Low Frequency Occilation- An oscillator especially devoted to applications below the audible frequency range, and typically used as a control source for modulating a sound to create vibrato, tremolo, trills, and so on. EX. Use to modulate FilFreq.

White -White Noise- Contains equal energy at all frequencies. Ex. Use to control lfo rate for a random effect.

Pink -Pink Noise- Pink noise contains less energy in the higher audio frequencies than in the lower ones. EX. ??

KRand(1-2) -kRandom- Generates different random values for each layer which do not change during the note (S&H). EX. Set krand1>filterfreq>+100. Then, very time you hit the key you will actually hear a different degree of filtering. sometimes the filter will be completely open, sometimes completely closed, sometimes in the middle.

Lag(0-1)in -Lag in (summing amp out)- The Lag processors can be used as 2 additional summing amps. Lag0sum and Lag1sum are modulation sources which equal the sum of PatchCords connected to the Lag in destination. EX. ??

Lag(0-1) -Lag processor- Slows down rapid changes in the input signal. The output ?lags? behind the input at a pre-programmed rate. There are two lag processors, Lag 0 and Lag 1. Lag 1 has a longer lag time than Lag 0. EX. ??

Ck(Dwhl,Whle,Half,Qtr,8th,16th) -Clock Divisors- Outputs a division of the incoming MIDI clock (looks like a square wave), from double whole note to 16th note. EX. Use as a primitive LFO, or to modulate sound perfectly in time with the tempo.

DC -Direct Current Offset- Offsets the destination by the parameter in the cord. EX. See example in Switch.

Sum -Summing Amp- Lets you add several modulation signals together before applying them to a destination. This processor can save PatchCords when routing the output to multiple destinations. EX. ??

Switch - Outputs a digital ?1? whenever the input is greater than ?0.? EX. Instead of assigning Vel~ to Switch use Vel+ as this will give all postive values. Also assign DC to Switch by -50%. When you play a key of velocity above 64 (50% of 128) the pitch will change to the 22% amount. The DC amount is the bit that controls where the switch will trigger. Switch will only trigger when its value is above zero. A DC value of -50% is -64. Whenever the velocity is under 64, Switch will not trigger. If the DC offset was not there then the pitch would constantly be playing at 22% as Switch value would always be greater than 0. If you change the amount of Switch to -75% then you will need a velocity of 96 (75% of 128) or above to change the pitch. See image below.

Image

Abs -Absolute Value- This function inverts negative input values and outputs only positive values. EX. ??

Diode -Transitor switch, blocks negative input values, passing only positive values. EX. ??

FlipFlop - The output of this processor alternates between a digital ?1? and digital ?0? each time the input goes positive from zero or a negative value. With an LFO input, the output will be a square wave of half the input frequency. EX. ??

Quanti -Quantizer- With the input PatchCord set to 100%, the output value is limited to 16 discrete values. The value of the input PatchCord controls the number of steps. The value of the output PatchCord controls the size of the steps. EX. ??

Gain4X - This processor amplifies the modulation source by a factor of 4. EX. ??
Last edited by recipher on Sun Nov 30, 2003 3:41 am, edited 7 times in total.
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Postby recipher » Fri Oct 17, 2003 8:29 am

Destinations


KeySust -Key Sustain- ??

FinePtch - Fine tonal vibration of the air. EX. Use Lfo to modulate for a slight vibrato effect.

Pitch - Tonal vibration of the air. EX. Use Lfo to modulate (vibrato).

Glide - A function, also called portamento, in which the pitch slides smoothly from one note to the next instead of jumping over the intervening pitches. EX. ??

ChrsAmt -Chorus Amount- Can be controlled to add / subtract Chorus to a sound. EX. Use an LFO to modulate the amount of chorus on a sound.

'CrhsITD -Chorus Position ITD-

'SStart -Sample Start- When used in conjunction with a cc you can change the start point of a sample on each note hit. EX. If used with the modwheel you can set up a sample to progress through it's entire length in one bar or 10. You can achieve old time stretching sounds with this and can also create "different" drum sounds in your track when applied to the snare and a velocity controller is used. You can get your snare to appear to not have a fast attack the softer it gets and thus could sound like a brush hit.

SLoop -Sample Loop- viewtopic.php?t=233 :biglaugh:

SRetrig -Sample Retrigger- When triggered, will "retrigger" the sample from the start. Use a square LFO or word clock to retrigger the sample in cycles.

FilFreq -Filter Frequency- Gives you control of the cutoff frequency of the filter in place. EX. Use the Filter Envelope to control this.

'FilRes -Filter Resonance- The resonant peak of the sound. If it is high enough, the filter will begin to self-oscillate, producing an audio output even in the absence of input. Filter resonance is also known as emphasis and Q. EX. Use inverse of the filter envelope to control this.

AmpVol -Amplifier Volume- When modified, will change the volume of the sound. EX. Use an Lfo to modulate (tremolo).

AmpPan -Amplifier Panning- Allows you to set an auto pan based on a source. EX. Use a LFO to control the rate of auto pan. Use another LFO to control the rate of the first LFO for a truly awesome, swelling auto pan.

AmpXfd -Amplifier Crossfade-

SndMain -

SndAux(1-3) -Send to Aux Effects- This will send the sound to each of the effect, RFX card required ?? EX. Use a reverb as an effect on Aux 1. Use SndAux1 controlled by Velocity, as Velocity decreases, reverb increases where Effects Aux 1 has reverb.

VEnv(Rts,Atk,Dcy,Rls) -Volume Envelope Rates- Allows you to change the time of these parameters by using a source. Trigger can be used to retrigger the envelope midway through the cycle. EX. Use Velocity to modify the attack length. As you press the key harder/softer, the attack length will get longer/shorter.

FEnv(Rts,Atk,Dcy,Rls,Trg) -Filter Envelope Rates- Allows you to change the time of these parameters by using a source. Trigger can be used to retrigger the envelope midway through the cycle. EX. Use Velocity to modify the attack length. As you press the key harder/softer, the filter's attack length will get longer/shorter.

AEnv(Rts,Atk,Dcy,Rls,Trg) -Aux Envelope Rates- Allows you to change the time of these parameters by using a source. Trigger can be used to retrigger the envelope midway through the cycle. EX. Use LFO to modulate the attack length. Based on the LFO's cycle, the attack length will correspond.

Lfo(1-2)Rt -LFO Rate- The frequency of the LFO modulation. EX. Use Key+ to control the LFO rate; rate will increase as you go up the keyboard.

Lfo(1-2)Trg -LFO Trigger-Causes the LFO to reset each time the clock waveform goes low, or is triggered. EX. Use in conjunction with a switch. When velocity is greater than X, set switch to reset the LFO cycle.

Lag(0-1)in -Lag Processor (Portamento)- This circuit provides portamento with symmetrical or individually adjustable time constants on the rise and fall times. It smooths out sudden changes in voltage. EX. ??

Sum -Summing Amp- Lets you add several modulation signals together before applying them to a destination. This processor can save PatchCords when routing the output to multiple destinations. EX. ??

Switch - Outputs a digital "1" whenever the input is greater than "0." EX. See example in sources.


Abs -Absolute Value- This function inverts negative input values and outputs only positive values. EX. ??


Diode - Transitor switch, blocks negative input values, passing only positive values. EX. ??


FlipFlop - The output of this processor alternates between a digital "1" and digital "0" each time the input goes positive from zero or a negative value. With an LFO input, the output will be a square wave of half the input frequency. EX. ??


Quantize -Quantizer- With the input PatchCord set to 100%, the output value is limited to 16 discrete values. The value of the input PatchCord controls the number of steps. The value of the output PatchCord controls the size of the steps. EX. ??

Gain4X - This processor amplifies the modulation source by a factor of 4. EX. ??

C(00-23)Amt -Cord (00-23) Amount- You can modulate modulations with this. EX. Modulate Cord 01 with Lfo 1 when cord one is Lfo 2 -> Filter Frequency.[/i]
Last edited by recipher on Sun Nov 30, 2003 3:51 am, edited 5 times in total.
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Postby recipher » Fri Oct 17, 2003 8:36 am

there are a couple that I still need to do over the weekend that I know, unless someone gets to them first. I uploaded a .jpg file about the (+,~,<) explained in the manual for some of the cords.
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Postby ezman » Sat Oct 18, 2003 3:10 pm

This is the graphic Recipher uploaded, thanks man.
Image
Ezman
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Postby MindMech » Sat Oct 18, 2003 5:35 pm

Recipher:

Your description of Gate was for a real-world noise gate. The EOS cord isn't related, as far as I know... I can't see how it could be related; it's a source, not a destination. That said, I have absolutely no idea what it does. Anyone? Maybe it's for controlling an LFO or other source so that it only kicks in once it's above a certain threshold? That would make sense, but the manual doesn't list it as a modulation processor. Weird.
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Postby Klaseed » Sat Oct 18, 2003 7:21 pm

Okay, here's some info on Sources:

Vel - Velocity - how hard the key/note gets played, usually routed to AmpVol, and often to FilFreq to brighten a sound when played harder

MIDI (A-L) - freely assignable MIDI controllers, assigned in Master->MIDI->Cntrls2. Ex: use with an external controller, allows you to use knobs or whatever to control your emu.

Thumb - only for use with the thumb controller on the E4K. ThumbFF is the flip-flop version

AEnv - Aux Envelope, 2 per voice, assignable to whatever you like. Found in Voice Edit->LFO/AUX->Next->Next

Ck(DWhl, etc) - outputs a division of the incoming MIDI clock (looks like a square wave), from double whole note to 16th note. Use as a primitive LFO, or to modulate sound perfectly in time with the tempo.

I still have to do some work on the weird ones (diode, etc)...
"It doesn't work, and neither do we"

WTB: Digital option board for my Ultra :)
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Postby DS-1 » Sat Oct 18, 2003 10:19 pm

ezman wrote:This is the graphic Recipher uploaded, thanks man.
Image

Thats awsome *thumbs up!*
:thumbs:
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some more....

Postby sampleandhold » Sun Oct 19, 2003 12:17 am

'SSTART: when used in conjunction with a cc you can change the start point of a sample on each note hit. so if used with the modwheel you can set up a sample to progress through it's entire length in one bar or 10. you can achieve old time stretching sounds with this and you can also create "different" drum sounds in your track when applied to the snare and a velocity controller is used. you can get your snare to appear to not have a fast attack the softer it gets and thus could sound like a brush hit.

i will see if i can figure out other stuff soon too.
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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Postby illinformed » Sun Oct 19, 2003 9:31 pm

GATE It's a bit like the DC offset but only triggers at the given percentage whilst the key is pressed.

eg Set Gate to Pitch 50%. Now set RLS1 release time to 90 or something high. When you press the key it plays the sample at an offset pitch of 50% however returns to the normal pitch when you release. Try with filter frequency etc.
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Postby recipher » Mon Oct 20, 2003 2:54 am

I had a whole bunch of definitions finished, when I went to post it said something like invalid session. Went to go back and the changes were gone :cry:

I'll try to make an update in the next couple days guys, keep those replies coming.

illinformed, what does DC offset do?
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Postby illinformed » Mon Oct 20, 2003 9:41 am

DC by itself is not all that handy. As an example set DC to Pitch by 50%. Now play the sample. If you then adjust the percentage amount the pitch will go up up and down. It offests it by whatever percentage you put in.

There's a nice example in the manual that explains DC and Switch

Image

Instead of assigning Vel~ to Switch use Vel+ as this will give all postive values. Also assign DC to Switch by -50%.
When you play a key of velocity above 64 (50% of 128) the pitch will change to the 22% amount. The DC amount is the bit that controls where the switch will trigger.
Switch will only trigger when its value is above zero.
A DC value of -50% is -64. Whenever the velocity is under 64, Switch will not trigger. If the DC offset was not there then the pitch would constantly be playing at 22% as Switch value would always be greater than 0.
If you change the amount of Switch to -75% then you will need a velocity of 96 (75% of 128) or above to change the pitch.

Switch is really handy and I wish there were more of them. I use the above example in a different way (this needs an rfx card). Instead of setting Switch to Pitch, I send Switch to SndMain by 100% and in another cord Switch to SndAux1 by 100%. Send Aux 1 will be assinged to a Bus that has a delay effect for example. Result - when you hit the key hard enough the sound sent to the desired Bus.

Hope that makes sense
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Postby sampleandhold » Tue Oct 21, 2003 5:15 am

good, now i understand this better.

i was actualy trying to use switch in a patch that i recently made. i think i did it. but i am actualy not so sure. i would have to look at it again. heck, this might even give me a bit more control.

what i had done was set up and aux envelope to control pitch, and my idea was that at various velocities the patch would pitch up or down. i found a certian velocity settings the pitch of the patch would actualy say some what constant. but the high values would make the patch pitch up, and the lower values would make it go down.

now i am going to redefine that patch.

cheers.
"{jU$t-n3Rv0U$-N-+h3-@Ll3y-W@y}"
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Postby recipher » Tue Oct 21, 2003 8:42 pm

:spliff: guys, I just made an update, thanks for the help. I'm gonna try to tackle the definitions of all the weird ones in the next couple days. I dont have examples for them though yet.
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Postby recipher » Tue Oct 21, 2003 8:49 pm

So, is the SndAux(1-3) and SndMain only usable with the RFX card?


Sounds like I need to do some experimenting with the Switch and DC. Seems pretty interesting. I haven't even had time to turn on my Emu since I started the list! :cry:
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