Beats on the Emu ?

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Beats on the Emu ?

Postby blackcat » Mon Nov 29, 2010 12:02 pm

Hey guys

Got a question for you:

I got the E4x (so no Beatmunger) and i'm thinking about doing some drums on the Emu. So first off, would you recommand that ?
Right now i'm doing drums only in the box, but i was wondering if it's fun with t Emu.

The Problem is, that i don't know how to adapt my Workflow to the Emu. Right now i do the following things for beats:

- Use some Single Hit's (Main Kick & Snare and some HH's)
- Use loops or chop some loops to get parts or to rearrange a loop (with recycle or manually)

Then --> Layer the stuff together EQ Comp....

So in the Emu how could i do this ? (except for eq & comp)

Prepare a fixed tempo in the sequencer and have the emu running on the same speed, fix lenght of Loops and hit's in Sequencer record hit's to emu ? (this is the only solution i can imagin for bpm matching atm)

I got something like this in my head:

example preset containing: some breaks on some keys and then some single hit's like Bassdrum, Snare and HH's to layer to the Break.

Is this even worth the time ? :mrgreen:

And is it good to work like this on the Emu OR would you rather not use the Emu for beats ?

thx for answers, cheers
blackcat
 
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Re: Beats on the Emu ?

Postby blackcat » Mon Nov 29, 2010 12:04 pm

blackcat wrote:Hey guys

Got a question for you:

I got the E4x (so no Beatmunger) and i'm thinking about doing some drums on the Emu. So first off, would you recommand that ?
Right now i'm doing drums only in the box, but i was wondering if it's fun with t Emu.

The Problem is, that i don't know how to adapt my Workflow to the Emu. Right now i do the following things for beats:

- Use some Single Hit's (Main Kick & Snare and some HH's)
- Use loops or chop some loops to get parts or to rearrange a loop (with recycle or manually)

Then --> Layer the stuff together EQ Comp....

So in the Emu how could i do this ? (except for eq & comp)

Prepare a fixed tempo in the sequencer and have the emu running on the same speed, fix lenght of Loops and hit's in Sequencer record hit's to emu ? (this is the only solution i can imagin for bpm matching atm)

I got something like this in my head:

example preset containing: some breaks on some keys and then some single hit's like Bassdrum, Snare and HH's to layer to the Break.

Is this even worth the time ? :mrgreen:
The first problem, that i would see already is the Speed. Say i change the BPM of a Project +1 all the prepared beats would not be usable right ?
And is it good to work like this on the Emu OR would you rather not use the Emu for beats ?

thx for answers, cheers
blackcat
 
Posts: 17
Joined: Mon Nov 22, 2010 10:35 am

Re: Beats on the Emu ?

Postby mosrob » Mon Nov 29, 2010 5:55 pm

Requirements:
Setup your drumkit with the sounds you want to use.
Use the Sample Edit tools to extract samples out of bigger contexts (e.g. other drum loops or sounds) if necessary and map the samples with the respective playback parameter (= Voices) in your drumkit.
Take care of the realtime controls. Maybe you want to modify the filter cutoff (e.g. of a high pass filter) while creating your beat.
If you use stereo samples and you want to create a stereo beat, you can place monophonic samples within the stereo panorama.
You can also assign samples to the internal FX.
... hmm ... wait!
If you want to add FX (e.g. delay, chorus, etc.) to one or more samples, you need a separate preset that holds the mapped voices that should be send to the FX. You have to link this preset to the your main drumkit-preset.

Then go ahead and create you beat with an external sequencer/DAW or with the internal sequencer.

Q:
How do I get my complete beat into the EMU in just ONE sample while the EMU itself is the source of my sequenced/edited beat?
A:
EOS has the possibility to sample its own main outputs within the digital domain as you are playing.
You have to select RESAMPLING as the sampling source. Also use 18bit as resolution if a lot of sounds are layered within the loop.

Q:
How do I adjust my loop to a modified tempo after it is sampled and processed (EQ, Compressor, etc.)?
A:
There are different options:
1. Repeat the sampling and sample processing procedure after the tempo has been changed.
2. Use Time-Compression from the Sample Edit Tools if you do not want to re-create the sample-loop.
3. You can adjust the tempo by changing the tuning of the sample playback parameter.
This is NOT "Pitch Change" or "Digital Tuning" of the Sample Edit Tools.
It is the old fashioned way when Time-Compression was not available.
Parameter:
OT (Original Tempo), NT (New Tempo), F (fine tuning in 1/64 halftone steps)
"ln" is the "natural logarithm" you find on any calculator with mathematic/scientific functions
Formula:
F = ln (NT/OT) * 1536 / ln 2
Explanation:
Fine-Tuning can be done in 1/64-steps in each direction which results in 128 steps from one halftone to another.
As we have 12 halftones per octave, there are 12 * 128 = 1536 steps per octave.
If the "absolute value" of F is larger than 64 you have to divide F by 64 to get the value for coarse tuning.
Subtract the integer from the value and multiply it by 64 to get the fine-tuning value.
E.g.:
(132 BPM -> 135 BPM) F = 49.799 -> Coarse Tuning = 0 and Fine Tuning = 50
(124 BPM -> 148 BPM) F = 392.0748 -> Coarse Tuning = 6 and Fine Tuning = 8
(155 BPM -> 136 BPM) F = -289.784 -> Coarse Tuning = -4 and Fine Tuning = -34
Last edited by mosrob on Fri Dec 03, 2010 12:22 pm, edited 1 time in total.
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Re: Beats on the Emu ?

Postby JackT1989 » Fri Dec 03, 2010 2:05 am

mosrob, you are an emu genius
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Re: Beats on the Emu ?

Postby blackcat » Mon Dec 06, 2010 12:54 pm

thx mosrob. i think the easiest way to check this out, is to try to get some loops running on the emu. This was def. a help for me.

I think i will ask again, once i've worked a bit with it :)

cheers
blackcat
 
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Re: Beats on the Emu ?

Postby JAHFUNK » Thu Dec 09, 2010 1:36 am

hi blackcat
all the info you need to easily chop and map breaks inside the emu is here.....
http://www.emusonacid.co.uk/forum/viewtopic.php?f=1&t=2006&hilit=Gain4X
This thread has 2 different, but both great ways to edit and map a break to individual keys across your keyboard WITHOUT having to chop the samples up with the sample editor. ;)
Image
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Re: Beats on the Emu ?

Postby blackcat » Thu Dec 09, 2010 8:02 am

JAHFUNK wrote:hi blackcat
all the info you need to easily chop and map breaks inside the emu is here.....
http://www.emusonacid.co.uk/forum/viewtopic.php?f=1&t=2006&hilit=Gain4X
This thread has 2 different, but both great ways to edit and map a break to individual keys across your keyboard WITHOUT having to chop the samples up with the sample editor. ;)



yeah thx, def. have to check this out ! :shock:

actually just read in there, that with recycle you can transfer the stuff over scsi and the emu will automatically place each slice on a separate key. that's great ! but i don't have scsi connected from the computer to the emu. have to check out if there's another way to transfer the breaks. because the tipp with recycle seems quite nice to me, and since i'm using it to chop loops anyway it would be very nice. anyone knows if this recycle transfer is also working with elektron's c6 software ?

cause otherwise i need to get some usb to scsi connetors. not realy sure if this even works or if there needs to be a proper scsi card installed.

regards
blackcat
 
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Re: Beats on the Emu ?

Postby JAHFUNK » Thu Dec 09, 2010 4:24 pm

yeah you will need to fit a scsi card in the computer to comunicate with the sampler via scsi
however you can send samples down a midi cable from your computer to the emu
do a search on this site to see what works best with your pc/mac setup
Image
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Re: Beats on the Emu ?

Postby blackcat » Thu Dec 09, 2010 4:45 pm

thx a lot i know the thing with the midi cable (think this is exactly what you can do with elektron c6 and a midi cable). BUT the thing is, i'm not sure if recycle will understand this... i mean if i transfer the samples over midi that's not a big deal, but to have them (or rather the beat in this situation) transfered AND eachone on a different keymap as they where chopped, that's the thing i want to do :grin: so recycle just understand's this over proper scsi ?

then i would have to get an extra card just for this :???:
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