This is a soundbank made using a set of Sawtooth multi-samples taken from the Sequential circuits Pro One.
The bank is designed to take advantage of the continuous controller features of the Ultra series.
The controllers have been assigned as follows....
Controller A - White Noise (0 = Max Volume - 127 = Off)
Controller B - Filter Freq (0 = Off – 127 = Full)
Controller C - Filter Res (0 = Off – 127 = Full)
Controller D – Chorus Amount (0 = Off – 127 = Full)
Controller E - Filter Envelope Attack (0 = Fast – 127 = Slow)
Controller F - Filter Envelope Decay (0 = Fast – 127 = Slow)
Controller G - Filter Envelope Release (0 = Fast – 127 = Slow)
Controller H – Detune Amount (0 = Non – 127 = High)
Controller I - Amp Envelope Attack (0 = Fast – 127 = Slow)
Controller J - Amp Envelope Decay (0 = Fast – 127 = Slow)
Controller K- Amp Envelope Release (0 = Fast – 127 = Slow)
Controller L – Sub Oscillator Level (0 = Max Volume – 127 = Off)
Information on Presets
P000 Pro One Sawtooth Monosynth With Sub Oscillator
Amp decay will not alter decay of the oscillators but will alter white noise decay (this will allow an infinite sustain of the sound if needed)
P001 Pro One Sawtooth Monosynth With Sub Oscillator & Keyed Portamento
Amp decay will not alter decay of the oscillators but will alter white noise decay (this will allow an infinite sustain of the sound if needed) - Portamento is set to Finger Glide
P002 Pro One Sawtooth Polysynth With Sub Oscillator
Amp decay will not alter decay of the oscillators but will alter white noise (this will allow an infinite sustain of the sound if needed)
P003 Pro One Sawtooth Polysynth With 2 Oscillators & Sub Oscillator
Amp decay will alter decay of all oscillators – Detune is effective on this one
P004 Pro One Sawtooth Monosynth With 2 Oscillators & Sub Oscillator & Keyed Portamento
Amp decay will alter decay of all oscillators – Detune is effective on this one - Portamento is set to Finger Glide
P005 Pro One Sawtooth Polysynth With 3 Oscillators & Sub Oscillator
Amp decay will alter decay of all oscillators – Detune is very effective on this one
Info on Detune/Chorus
I Have found the best way to replicate the effect of analogue oscillators wandering is to make sure that the stacked oscillators do not have the same s/start point (otherwise they phase and sound thin)
They also need to wander at different rates and depths so they always sound organic. I have achieved this by setting the oscillator speeds separately and when the depth is increased with controller H they start to take on that lovely thick sound. The thickness can be further increased with the chorus (this wanders too using the LFO set to ITD) nice.
Try using these banks with your own samples to create a library of tweakable synths.
Try using different filter types (bandpass works well)
If you are worried about these sounds hogging your polyphony then you could always internally resample your results and and use your new sounds for basses, leads, pads or whatever.
ENJOY