by sampleandhold » Thu Feb 26, 2004 7:28 am
i have this problem as well with my 5000. since i make my own patches, those can range from 2 to 8 voices at a time, i find that when i have alot going on at once, voices will drop out. kind of like polyphony drop out. when the voice count exceeds the amount you can play at once. i kind of think there is something more to this. i think the amount of out put can cause this to happen too. but i am not sure. i have read something in the manual about it, but i probably misunderstood it. typical of that manual.
i doubt doing a diagnosis will help much either. what i think might be happening is your decay is causing the sampler's process to drop stuff. i guess the emu can only have a second or so to create the delays with the envelopes and perhaps with all the delays playing over the top of the new triggered notes and then playing over the delays is making the processor say "fuck it, i can't take it anymore" and drops a note.
i would like to see what happens if you play the section you are having issues with without the delays and see what happens. i almost bet the sequence will play normally. if this is the case then you know it is because of the delay, but if not then i am kind of at a lost. 128 voice poly, geez you shouldn't even be coming close to that.
the emu seems to do that, when it gets over loaded it drops stuff. i have come to the conclusion that this is what is happening when i lose my keyboard on that thing. i think i start having drop outs at about 30 or so polyphony, i think, and i should have 64. go figure.
maybe mess with the head room. don't see why this would effect anything, but you never know.
tell us what you find out.
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