by sampleandhold » Tue Mar 21, 2006 8:38 am
I thought I covered that in the post. Perhaps I wasn't very clear. I was in a rush this morning. When I get to the explaination bit, I will CAPS important information for quick reference. This is going to be one of my famous books.. I mean replies, not too much unlike my break cutting tutorial.
Glad you liked the choon. When you heard that choon, you heard what you where looking for. Those main kicks and snares where infact several layers to make a different sounding kick and snare. Those main kicks where 1 part Chocolate Buttermilk and 1 part Billie Jean. The main snares where 1 part Chocolate Buttermilk, 1 part Billie Jean, and 1 part Paul Simon. So you hear hearing two different kicks at the same time and three different snares at the same time. Appearantly, if you couldn't tell that this is what was going on, then I did a good job. I also had gone so far as to layer the Chocolate Buttermilk break ontop of it's self.
As far as I am concerned, the emu is perfect for beat layering because of the FIR filter. The instruction gives an example of use for this filter as a way it boost a certian band width by layering a copy of the same sample on top of it's self. I use this application and twist it so that it becomes a sort of sound shaping tool. I physically will build kicks and snares and use pieces of several different kicks or snares to make each part of the new kick or snare. I do this by isolating the frequencies I want using the FIR.
In this case, the FIR is the most useful tool you can use. I personally think the FIR is underused and underated. The filter is a dream come true really.
Basically, what you want to do is take a few samples of several different kicks and layer them in such a way that they make a completely new sounding kick. So I am going to go step by step on what I do to create a new kick with layers and while I am at it, with snares as well. This will just be an idea for you, it's more of a feeling when you do this. Sometimes things go together easy, other times you have to keep adding things untill you get what you want. Here we go.
KICKS: You start out with your main break. Lets pretend that the kick has good bottom end but lacks clarity in the upper areas around the body and attack of the sound. I am thinking a kick like the Funky Drummer break's kicks for example. Great bottom end, you want that, but nothing to really push it through your subs. So you go looking for another kick that has the missing piece. You find a kick that has a good attack with or with out good low end. That low end doesn't matter because we already have that with the first kick but we need the upper range stuff, the attack to make the kick have more presence. You of course have to cut both samples to the very most beginning of their sound. A few samples off can make the world of difference. You will know if they are off. A quick way to test this is to pitch the sample down 3 or so octaves. If you hear nothing for bit after hitting the key, then you need to do some more cutting. This can be as small as 10 samples. An incredible small amount of time, not enough for you to hear it normally, but some how, if applyed to another kick that is cut closer, you will hear it, but not really know it. You just feel that something is wrong... dirty. Sloppy.
Now, you have both samples cut down proper. This part I must stress. YOU MUST DO THIS FOR TIGHT DRUMS. You have to put both kicks in the same preset and of course layer them together on the same origin routine. Put both on C1 for example. Hit that kick. You will more then likely hear something that sounds funny. At this point, you might be hearing several different issues. The primary issue is phase shifting or cancellation. It often sounds like distortion or some kind of flange on the kick. Or you lose the bottom end and there is just a pop. It just wont sound right.
If I was behind the controls, these are the settings I would apply. Since the low end kick with weak attack is that, more low end then high end, I might do one of two things. I may FIR the high end off. A setting of maybe 100 to 200 hz would be perfect for the LOW PASS setting and a POINT VALUE of 99 to clear off the top of the kick and keep just the low end. Or if I think the high end will not cause any issues, then I will do an ALL PASS at a POINT VALUE of 99 with a centre frequency of 22125hz, the top of the scale in other words. Even if you have no intention of eqing anything out of the kick, you must do the ALL PASS inorder insure that your phase is going the same direction that the other kick will be going.
The next step would include removing any low end form the second kick. I don't need it. I already have a kick that is good and suby, I just need the attack. Or lets say the second kick doesn't have much sub to it, I will still remove the lowend to try and preserve head room and try to prevent any phase cancellation that might be unavoidable. I would probably use a setting in the FIR something like this; HIGH PASS setting at 150hz or highter at a POINT VALUE of 99. NOTE: YOU MUST KEEP THE POINT VALUES THE SAME. FAILURE TO DO SO WILL CAUSE THE SAMPLES NOT TO ALLIGN CORRECTLY AND MAY RESULT IN PHASE SHIFTING OR CANCELLATION.
Then I would try the kick out. Then in the preset menu where you set the origin of each note and so on, I would actually mix the two kicks. If I needed the second to kick to be louder, I will adjust that samples volume and so on.
Now, when you play the kick, they should sound pretty consistant. If you tried layering the two kicks on different mid tracks, timing issues and inconsistances will become appearant in short time.
SNARES: This can be very fun. You start out the same way you would do with the kicks. Here you can get creative. Lets say you have a snare that is huge, like a Freestyle type snare from an 80's choon and lets say you have a snare that is small and sharp like a snare from Think. Lets say the attack on the 80's snare is weak, it also has too much meat on it, muddies up your ghosts, but the tail on the sharp small snare isn't long enough for you. lets say you want the attack of the small snare and the tail of the 80's snare. So I would FIR the small snare using all pass at 99 with a centre freq at the top of the scale and then I would FIR the 80's snare using HIGH PASS at 200 to 400 hz (depending on how sharp I want the snare to sound.) at a POINT VALUE of 99. Lets say after this, I find that the 80's snare overpowers the small snare (of course you must set both these voices in the same preset, same as the kicks, you get better timing), I would then take the 80's snare and use and ADSR to give the snare slower attack so that the attack of the small snare would dominate over the 80's snare and then it would shift over to the tail of the 80's snare. Of course the settings would have to be quick enough for the two sounds to melt in with each other. An attack of 2 to 10 in the first ADSR AMP window would be great for the 80's snare. It's all dependant on how the length of the small snare works out. Once again, you will know it when you got it right. Then you can adjust levels and whatever once you are back in the preset edit screen.
The FIR is one of the best tools for this job. It's almost spooky how geared this sampler is for drum and bass. it's almost as if they where making it with the junglists in mind.
Oh, and here is another bit of information to warn you about. When you eq something, you are actually changing the shape of the wave form. If you cut a hit and it has no missed zero crossing, in other words, there is not pop at the start and no pop at the end, you may wind up with missed zero crossings after using the FIR. It will change the shape of the wave form as interfering and constructive harmonics are being removed. You may have to cut a few samples off hear and there to clean it up again.
The last thing... lets say you want part of a kick from a break that has a strange sound in it. Say the ride from the Amen break, and you want it in a break with no ride. Use the FIR to filter out the ride. Low pass that bad boy at like 500 hz or so using a point value of 99, then layer a clean cymbal from the other break on top of the kick to creat the illusion of cohesion.
If this doesn't get you where your going, then just send me a message and I will prepare you an audio tutorial.
Hope this helps and I hope it makes sense to you.
snh
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